Patch notes

Every update to the game since the first playable version, newest first. New patch notes land on the Discord first, the day they reach the game.

Next step: closed alpha #2 (version 0.2), in November 2026.

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October 2026

0.1.15

· build 1214

I worked on quests. In Death Leaves a Trace, no villager has an exclamation mark or a question mark above their head: I want you to search a little. But I think leaving you with nothing but searching would be too hard. So you still get an area to search.

Quests

0.1.14

· build 1195

I spent the day on comfort and combat.

World

Combat

Interface and comfort

0.1.13

· build 1153

I went back through the game from level 1 to level 15. The goal: check that everything follows on logically, then go back zone by zone over whatever snagged, bugs as well as the ideas that come while playing. - A more generous early game. - More content: a quest, a spell. - Progression that feels better marked, level after level. - A new feature: click on a player to follow them, and let yourself be guided across Ravenholm. - Comfort and assorted fixes: combat, chests, creatures, map. The review continues, zone by zone.

0.1.12

· build 1085

NPCs have learned to talk.

Dialogue

In short

0.1.11

· build 1070

The second half of the island comes alive, just before the alpha #2 sign-ups.

New creatures

Jewellery

Quests and chests

0.1.10

· build 1050

A big content update: new spells, the first heal, a new zone in the middle of the island and some twenty new items.

New spells

New zone (levels 11 to 15)

New items

Combat

0.1.9

· build 1006

Magic comes to Greywell: the sorcerers have opened their house, Fire can be learned from Master Hollin and cast the way it was in T4C; and deep in the mine, the Forgemaster has awoken.

New spells

New creatures

New items

World

Improvements

Fixes

0.1.8

· build 956

A dwarven mine opens beneath a stone house, and its dead are still digging; the Temple raises its Stone; and at last you can sell your loot and open chests the old way.

A dwarven mine opens beneath a stone house, and its dead are still digging; the Temple raises its Stone; and at last you can sell your loot and open chests the old way.

World

New creatures

New items

Skills

Trade

Improvements

0.1.7

· build 890

Greywell gets fully dressed, mist rises over the crypt, the bank and the blacksmith open their doors, and death finally leaves a real trace.

Greywell gets fully dressed, mist rises over the crypt, the bank and the blacksmith open their doors, and death finally leaves a real trace.

World

NPCs and trade

New items

Death leaves a trace

PvP: getting ready

Interface and comfort

0.1.6

· build 844

Trolls move like giants, spiders melt into the dark, every creature drops what it carries, and a big bug hunt before alpha #2.

Trolls move like giants, spiders melt into the dark, every creature drops what it carries, and a big bug hunt before alpha #2.

Creatures

Loot

Interface and comfort

Login and security

0.1.5

· build 822

The crypt has its master, the cave fills up, and the Discord is one click away everywhere.

The crypt has its master, the cave fills up, and the Discord is one click away everywhere.

New creatures

New items

World

Interface and comfort

September 2026

0.1.4

· build 808

Greywell comes alive: villagers in the streets, grass swaying in the wind, clouds… and a launcher for alpha #2.

Greywell comes alive: villagers in the streets, grass swaying in the wind, clouds… and a launcher for alpha #2.

Fixes

Improvements

New creatures (coming soon)

World

Interface and comfort

0.1.3

· build 736

Caves are coming, Greywell gets its town plan, and talking to other players is easier.

Caves are coming, Greywell gets its town plan, and talking to other players is easier.

Fixes

Improvements

World (coming soon)

Interface

0.1.2

· build 674

A clearer dungeon, and more alpha #1 feedback fixed.

A clearer dungeon, and more alpha #1 feedback fixed.

Fixes

Improvements

World (coming soon)

0.1.1

· build 659

The first patch since alpha #1: your feedback, fixed.

Fixes

Improvements

Interface and comfort

0.0.12

· build 641

The alpha #1 version: a rat-infested dungeon, three new NPCs and their quests, and rebalanced monsters.

Fixes

Improvements

New creatures

World

See you tonight, Thursday 24 September at 9:30 pm (Paris time), for alpha #1!

0.0.11

· build 586

The first dungeon opens beneath the temple, NPCs listen to you, and quests stack up.

Fixes

Improvements

World

Interface and comfort

0.0.10

· build 522

A stairway sinks beneath Greywell, loot bursts out of monsters, and the game's website opens its doors.

Fixes

Improvements

World

Interface and comfort

The official website is live: deathleavesatrace.com, in English and French, with the Discord and the alpha #1 sign-ups.

0.0.9

· build 460

The prologue becomes a film opening, and the world makes itself heard.

Fixes

Improvements

World (coming soon)

Interface and comfort

0.0.8

· build 426

Players can finally talk to each other, Greywell grows, and the map of Ravenholm unfolds on parchment.

Fixes

Improvements

New items

World

Interface and comfort

0.0.7

· build 400

The first quests, the first merchant, and one account for several heroes.

Fixes

Improvements

New creatures

World

Interface and comfort

0.0.6

· build 371

Your hero is saved, grows with every level, and the island fills with life.

Fixes

Improvements

New creatures

World

Interface and comfort

0.0.5

· build 346

The game has found its name, Death Leaves a Trace, and its face: a medieval interface from start to finish.

Fixes

Improvements

World

Interface and comfort

0.0.4

· build 298

Archers take the stage, the armoury fills up, and every hero is now born from a prologue and a few questions.

Improvements

New items

World

Interface and comfort

0.0.3

· build 244

Ravenholm becomes the game's map, and items become real items: you see them, you wear them, you lose them.

Fixes

Improvements

World

Interface and comfort

0.0.2

· build 179

The island rises from the sea: a first large map to explore, and an arsenal taking shape.

Improvements

New items (coming soon)

New creatures (coming soon)

World

August 2026

0.0.1

· build 99

The very first playable version: a hero, a sword, some skeletons… and already several players on the same server.

Improvements

New creatures

World

Interface and comfort

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